Marla is my first attempt at creating a human that could be functional in Unreal Engine and Source 2. I have gotten a lot better with human faces since this creation but either way I think it has a bit of style to it. I created the hair to work in unreal engine and source 2. The hair is made of polygons and with a cloth simulator it reacts very similar to real hair when the character is moving. This simulation can be baked into an animation and will be very useful for something like a running animation where you can loop the hair simulation as an animation and it will run seamlessly in a game.
- Colin Furman
- February 19, 2023
- 3D Art, 3D Models, 3D Sculpture